See Related Articles (at right) for step-by-step instructions on (1) How to configure ports on your router and (2) How to connect a console game (Nintendo Game Cube, PlayStation 2, or XBox) to a router.
The following special application port information is provided as a courtesy, based on customer input. We do not provide technical support for these applications. Please contact the software provider for further assistance.
Note: The following popular apps are listed in alphabetic order. Click a letter below or use Ctrl + F to search the text for your application. Also see [Related Articles] in the right-hand frame of this article for further information.
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Active Worlds
IN TCP 3000
IN TCP 5670
IN TCP 7777
IN TCP 7000-7100
[0000]
Type=TCP
Translation=NORMAL
Port=5670
[0001]
Type=TCP
Translation=NORMAL
Port=7777
[0002]
Type=TCP
Translation=NORMAL
Port=7000-7100
[0003]
Type=TCP
Translation=NORMAL
Port=3000
AIM Talk
OUT TCP 4099
IN TCP 5190
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Battlecom
IN UDP 2300 - 2400
IN TCP 2300 - 2400
IN UDP 47624
IN TCP 47624
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C&C Tiberian Sun
See Westwood Online.
Calista IP phone
OUT TCP 5190
IN UDP 3000
Common Servers
CuSeeMeFTP Server on your LAN
IN TCP 21
POP3 Mail Server on your LAN
IN TCP 110
SMTP Mail server" on your LAN
IN TCP 25
TELNET Server on your LAN
IN TCP 23
WEB Server on your LAN
IN TCP 80
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Dark Reign 2
IN TCP 26214
IN UDP 26214
Dwyco Video Conferencing
IN UDP 12000 - 16090
IN TCP 1024 - 5000
IN TCP 6700 - 6702
IN TCP 6880
Dune 2000
See Westwood Online.
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Elite Force
IN UDP 26000
IN UDP 27500
IN UDP 27910
IN UDP 27960
NOTE: If the server is behind the same router/firewall as other clients,
then all of the clients will have to add "+set net_port 27961," "27962,"
etc. to their shortcut command lines. Otherwise, they will not be able
to use the in-game internet game browser. This is due to the fact that
EF uses the same port (27960) for both the client and the server.
eMule
The following is an excerpt from eMule FAQ at http://emule-project.net/:
EverquestNote: When using a router in a network the option DHCP - Dynamic Host Configuration Protocol in the router should be turned off. Assign static IPs to each client in the network.
The following list shows the ports used by eMule when using it's default settings. If you change anything in Preferences -> Connection you will have to take the changes into account when configuring your firewall or router.1) Local Port: 4662
Remote Port: any
Protocol: TCP
Direction: incoming
Purpose: Client Port / Connections from other clients
Note: You can change this port in Preferences -> Connection -> Client Port
This port has to be forwarded in a router. Changing this port in Preferences you must also change the forwarding in the router2) Local Port: any
Remote Port: 4662
Protocol: TCP
Direction: outgoing
Purpose: Client Port / Connections to other clients
Note: 4662 is the default port, but other clients may have different settings. Change the remote port to any when configuring a firewall3) Local Port: 4672
Remote Port: any
Protocol: UDP
Direction: incoming
Purpose: Clients source asking / extended eMule protocol
Note: This port has to be forwarded in a router. Changing this port in Preferences you must also change the forwarding in the router.
If you are not able to forward this port check the disable box in Preferences -> Connection -> UDP Port
4) Local Port: any
Remote Port: 4672
Protocol: UDP
Direction: outgoing
Purpose: Clients source asking / extended eMule protocol
Note: 4672 is the default port, but other clients may have different settings. Change the remote port to any when configuring a firewall
5) Local Port: any
Remote Port: 4661
Protocol: TCP
Direction: outgoing
Purpose: Connection to server
Note: 4661 is the default port of a server. Many server use different ports. Configuring a firewall the remote port again changes to any.
6) Local Port: any
Remote Port: 4665
Protocol: UDP
Direction: outgoing
Purpose: Source asking on servers
Note: Servers using the default port 4661 TCP (see #5) automatically set their port for source asking to 4665 UDP. If a server uses a different port in #5 the corresponding UDP port is set to [Connection Port + 4]. For firewalls the remote port here is any.
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GNUtella
IN TCP 6346
IN UDP 6346
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ICQ should work through a 2602, 2614, or 2623 router, without a firewall enabled, without configuration.
To configure ICQ to work through a firewall, see this ICQ KB Article:
http://www.icq.com/icqtour/firewall/netadmin.html.
If this does not work, the only solution to this issue that we are aware of at this time is to set up the other PC as a DMZ host. Please see [Related Articles] in the right-hand frame for further information.
ICU 2 (aka icu2/icuii/ICUII) Client[Back]
KALI
Each computer using KALI must use a different port number, starting at 2213
and incrementing by 1.
IN UDP 2213 (for first player)
IN UDP 6666
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Napster
OUT TCP 6699
IN TCP 6699
Microsoft NetMeeting will not work behind a NAT firewall because its audio feature requires dynamic ports. There are two ways to overcome this:
Note: The DMZ function is incompatible with Virtual Server, and opens that PC to certain security risks. See the Related Article (at right) for further information on DMZs.
Basic Port Info OUT TCP 1720NTP (Network Time Protocol)
OUT UDP 123
IN UDP 123
Neverwinter Nights
Note: The following instructions are from the Neverwinter Nights Technical FAQ
If you are trying to play through a firewall of some sort, here is some information for you to help you get connected. Neverwinter Nights uses UDP, not TCP for its connections. If you think that your firewall is preventing you from connecting to the game servers, please make sure that the following ports are open:
Ports 5120 through 5300
Port 6500
Port 27900
Port 28900In addition to opening the ports listed above, you may need to allow incoming connections on the port you are running your server on (5121 by default) and forward those connections to the computer running the server.
If your server does not appear on the GameSpy game list:
- Verify that it is does not appear for other users. It may not be appearing for you because your game is published by your external IP address, this address may not be valid from inside your firewall.
- Verify that the server is accessible from the Internet, have a friend Direct Connect using your external IP address (ie not 127.0.0.1 or 192.168.*.*, these are local addresses).
- If you are starting your module from the command line of the Windows or Linux dedicated server, try starting it from within the application.
- If your module is very large or contains very large areas, try breaking it up into smaller pieces.
- If you are wanting to make sure that your NAT is set up to allow the game to play here are some details.
Outgoing packets
Source port: 5120-5129
Destination port: 5121-5300
Incoming packets
Source port: 5121-5300
Destination port: 5120-5129
On the Game Client side, here are some changes to make things go better. Go to your nwnplayer.ini file in your Neverwinter Nights install directory, and find the following section:
[Profile]
Client Port=XXXXOur suggestion is to change XXXX to 5120.
Note: This information is from Bioware, not Efficient Networks, and is presented here simply as a courtesy to our customers; we do not provide technical support for Neverwinter Nights.
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Operation FlashPoint
TCP 47624 ~ 47624
TCP 2234 ~ 2234
BOTH 6073 ~ 6073
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Pal Talk
Also see: http://www.paltalk.com/paltalk/support/network/index.htm
IN UDP 2090 [voice]
IN UDP 2091 [control stream]
IN TCP 2090 [file transfer]
IN TCP 2091 [video listening]
IN TCP 2095 [file transfer- older versions]
OUT TCP 5001 - 50015 [text messaging]
OUT TCP 8200 - 8700 [firewall / network mode group voice]
OUT UDP 8200 - 8700 [firewall / network mode group voice]
OUT UDP 1025 - 2500 [outbound voice & control stream (user configurable)]
The last 2 UDP outbound ports are usually set in pairs. 1024 - 1025, 1026
- 1027, etc. Most users never have to set these lower two ports. They are
dynamically assigned if you leave the lower two boxes set to 0's on the
'paltalk port settings' tab.
Outbound ports are usually not an issue but are listed here for network
users who may need to manually configure for a proxy or NAT server or other
hardware device.
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Quake 3
Each computer playing Quake 3 must use a different port number starting
at 27660 and incrementing by 1. You'll also need to do the following:
1. Right click on the Q III icon
2. Choose "Properties"
3. In the Target field you'll see a line like "C:\Program Files\Quake III
Arena\quake3.exe"
4. Add the Quake III net_port command to specify a unique communication
port for each system. The complete field should look like this: "C:\Program
Files\Quake III Arena\quake3.exe" +set net_port 27660
5. Click OK.
6. Repeat for each system behind the NAT, adding one to the net_port selected
(27660,27661,27662)
IN UDP 27660 (for first player)
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RAdmin (Fama Tech)
IN TCP 4899
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Shiva VPN
(set the mobile option in the Shiva VPN client software to be your public
IP address)
OUT UDP 2233
IN UDP 2233
Soldier of Fortune
IN UDP 28910 - 28915
SOCOM: U.S. Navy Seals
UDP Ports 6000 - 6999
For further information, please see Playstation
SOCOM Support FAQ
Speak Freely
IN UDP 2074 - 2076
StarCraft
IN UDP 6112
Starfleet Command
IN TCP 2300 - 2400
IN TCP 47624
IN UDP 2300 - 2400
IN UDP 47624
SWAT 3
IN TCP 16639
IN UDP 16638
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Timbuktu Pro
IN TCP 407
IN TCP 1417 - 1420
IN UDP 407
IN UDP 1417 - 1420
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Ultima
IN TCP 5001-5010 Game
IN TCP 7775-7777 Login
IN TCP 8888 Patch
IN TCP 8800-8900 UO Messenger
IN TCP 9999 Patch
IN TCP 7875 UOMonitor
Port 7875 is not used by the game, but by UOMonitor, which many players
use to monitor server status.
Unreal Tournament Server
IN UDP 7777 (default gameplay port)
IN UDP 7778 (server query port
IN UDP 7779+
Note: UDP 7779+ are allocated dynamically for each helper UdpLink objects,
including UdpServerUplink objects. Try starting with 7779-7781 and add ports
if needed.
IN UDP 27900 (Server query, if master server uplink is enabled. Some master
servers use other ports, like 27500)
IN TCP 8080
Note: Port 8080 is for UT Server Admin. In the [UWeb.WebServer] section
of the server.ini file, set the ListenPort to 8080 (to match the mapped
port above) and ServerName to the IP assigned to the router from your ISP.
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Virtual Network Computing (VNC)
Also see: http://www.uk.research.att.com/vnc
IN TCP 5500
IN TCP 5800
IN TCP 5900
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Warcraft (via Blizzard.net)
IN UDP 6112
IN TCP 6112
OUT UDP 6112
OUT TCP 6112
+ DHCP should be enabled
Westwood Online - C&C Tiberian Sun & Dune 2000
Note: Westwood Online supports only one user per public IP address at any
given time. Apprule courtesy of Quantus' World
OUT TCP 4000
IN TCP 4000
IN UDP 1140 1234
IN TCP 1140 1234
OUT UDP 1140 1234
OUT TCP 1140 1234
Windows Media Player
Windows Media Player issues can have several variables which cannot be adequately
addressed in this article. Please see Windows
Media Services: Troubleshooting Basic Network Connectivity and Windows
Media Services 4.1 Firewall Information (covers Windows Media Player 9)
for detailed information.
Windows 2000 Terminal Server
IN TCP 3389
IN UDP 3389
WinMX
Please visit http://homepage.ntlworld.com/j.buchanan/winmx/firewalls.html.
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Yahoo! Messenger Chat
IN TCP 5000 - 5001
Yahoo! Messenger Phone
IN UDP 5055
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ZNES
IN UDP 7845 [Use Quake Translation if you can set it]