Port Settings for Special Applications

  • Overview

    See Related Articles (at right) for step-by-step instructions on (1) How to configure ports on your router and (2) How to connect a console game (Nintendo Game Cube, PlayStation 2, or XBox) to a router.

    The following special application port information is provided as a courtesy, based on customer input. We do not provide technical support for these applications. Please contact the software provider for further assistance.


  • Solution

    Note: The following popular apps are listed in alphabetic order. Click a letter below or use Ctrl + F to search the text for your application. Also see [Related Articles] in the right-hand frame of this article for further information.

    A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

    Active Worlds
    IN TCP 3000
    IN TCP 5670
    IN TCP 7777
    IN TCP 7000-7100

    [0000]
    Type=TCP
    Translation=NORMAL
    Port=5670

    [0001]
    Type=TCP
    Translation=NORMAL
    Port=7777

    [0002]
    Type=TCP
    Translation=NORMAL
    Port=7000-7100

    [0003]
    Type=TCP
    Translation=NORMAL
    Port=3000

    AOL Instant Messenger (AIM)
    OUT TCP 4099
    IN TCP 5190

    AIM Talk
    OUT TCP 4099
    IN TCP 5190

    Aliens vs. Predator
    IN UDP 80
    IN UDP 2300 - 2400
    IN UDP 8000 - 8999

    Anarchy Online
    IN TCP 7013
    IN TCP 7500 - 7501
    IN UDP 7013
    IN UDP 7500 - 7501

    Asheron's Call
    Also see: http://support.microsoft.com/support/kb/articles/q236/4/30.asp
    OUT UDP 9000, 9004, 9008, 9012
    IN UDP 9000, 9001, 9004, 9005, 9012, 9013
    You may also need to open the MSN Game Zone and DX ports.

    Audiogalaxy Satellite
    IN TCP 41000 - 50000
    IN TCP 1117-5190

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    Battlecom
    IN UDP 2300 - 2400
    IN TCP 2300 - 2400
    IN UDP 47624
    IN TCP 47624

    BAYVPN
    OUT UDP 500

    Black and White
    IN TCP 2611 - 2612
    IN TCP 6667
    IN UDP 6500
    IN UDP 27900

    Blizzard Battlenet
    This allows for -1- machine on the network to take advantage of Blizzard's BattleNet system for playing online games such as Diablo II and StarCraft. The 6112 port is needed in both TCP and UDP for StarCraft and Diablo II, and the 4000 port is needed for Diablo II. No other settings should be needed.
    IN TCP 4000
    IN TCP 6112
    IN UDP 6112

    Buddy Phone
    (w/o FTP)
    IN UDP 700 - 701

    Bungie.net
    IN TCP 3453

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    C&C Tiberian Sun
    See Westwood Online.

    Calista IP phone
    OUT TCP 5190
    IN UDP 3000

    Camerades
    IN TCP 2047 2048
    IN UDP 2047 2048

    CarbonCopy32 host on your LAN
    IN TCP 1680
    IN UDP 1023-1679

    CITRIX Metaframe / ICA Client
    IN TCP 1494
    IN UDP 1604
    IN TCP 1023 - 5000 (NOTE: Depending on the number of clients/sessions, you can try decreasing this range, or you may need to increase it.)

    Common Servers

    FTP Server on your LAN
    IN TCP 21

    POP3 Mail Server on your LAN
    IN TCP 110

    SMTP Mail server" on your LAN
    IN TCP 25

    TELNET Server on your LAN
    IN TCP 23

    WEB Server on your LAN
    IN TCP 80

    CuSeeMe
    OUT UDP 24032
    IN UDP 1414
    IN UDP 1424
    IN TCP 1503
    IN TCP 1720
    IN UDP 1812 1813
    IN TCP 7640
    IN TCP 7642
    IN UDP 7648
    IN TCP 7648
    IN TCP 7649 7649
    IN UDP 24032
    IN UDP 56800
    OUT UDP 1414
    OUT UDP 1424
    OUT TCP 1503
    OUT TCP 1720
    OUT UDP 1812 1813
    OUT TCP 7640
    OUT TCP 7642
    OUT UDP 7648
    OUT TCP 7648
    OUT TCP 7649
    OUT UDP 56800

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    Dark Reign 2
    IN TCP 26214
    IN UDP 26214

    Deerfield MDaemon Email Server
    IN TCP 3000
    IN TCP 3001

    Delta Force (Client and Server)
    OUT UDP 3568
    IN TCP 3100 3999
    OUT TCP 3100 3999
    IN UDP 3100 3999
    OUT UDP 3100 3999

    Delta Force 2
    IN UDP 3568
    IN UDP 3569

    Delta Three PC-to-Phone
    IN TCP 12053 [use CuSeeMe protocol if available]
    IN TCP 12083
    IN UDP 12080
    IN UDP 12120
    IN UDP 12122
    IN UDP 24150 - 24179

    Dialpad
    OUT TCP 7175
    IN UDP 51200 51201
    IN TCP 51210
    IN TCP 1584 1585
    OUT TCP 8680 8686

    Direct Connect
    IN TCP 375 - 425

    Dwyco Video Conferencing
    IN UDP 12000 - 16090
    IN TCP 1024 - 5000
    IN TCP 6700 - 6702
    IN TCP 6880

    Dune 2000
    See Westwood Online.

    Dungeon Siege
    1. Log in to the router (http://192.168.254.254).
    2. Go to [Advanced Setup > Special Applications] and enter the following:
    Trigger port: 6073 UDP
    Public Port: 6073, 2300, 2302-2400 UDP
    Trigger port: 6073 UDP
    Public Port: 80 TCP
    3. Go to [Advanced Setup > Misc] and confirm [Discard ping from WAN side] is not checked.
    4. Save the new settings.

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    Elite Force
    IN UDP 26000
    IN UDP 27500
    IN UDP 27910
    IN UDP 27960
    NOTE: If the server is behind the same router/firewall as other clients, then all of the clients will have to add "+set net_port 27961," "27962," etc. to their shortcut command lines. Otherwise, they will not be able to use the in-game internet game browser. This is due to the fact that EF uses the same port (27960) for both the client and the server.

    eMule
    The following is an excerpt from eMule FAQ at http://emule-project.net/:

    Note: When using a router in a network the option DHCP - Dynamic Host Configuration Protocol in the router should be turned off. Assign static IPs to each client in the network.

    The following list shows the ports used by eMule when using it's default settings. If you change anything in Preferences -> Connection you will have to take the changes into account when configuring your firewall or router.

    1) Local Port: 4662
    Remote Port: any
    Protocol: TCP
    Direction: incoming
    Purpose: Client Port / Connections from other clients
    Note: You can change this port in Preferences -> Connection -> Client Port
    This port has to be forwarded in a router. Changing this port in Preferences you must also change the forwarding in the router

    2) Local Port: any
    Remote Port: 4662
    Protocol: TCP
    Direction: outgoing
    Purpose: Client Port / Connections to other clients
    Note: 4662 is the default port, but other clients may have different settings. Change the remote port to any when configuring a firewall

    3) Local Port: 4672
    Remote Port: any
    Protocol: UDP
    Direction: incoming
    Purpose: Clients source asking / extended eMule protocol
    Note: This port has to be forwarded in a router. Changing this port in Preferences you must also change the forwarding in the router.
    If you are not able to forward this port check the disable box in Preferences -> Connection -> UDP Port

    4) Local Port: any
    Remote Port: 4672
    Protocol: UDP
    Direction: outgoing
    Purpose: Clients source asking / extended eMule protocol
    Note: 4672 is the default port, but other clients may have different settings. Change the remote port to any when configuring a firewall

    5) Local Port: any
    Remote Port: 4661
    Protocol: TCP
    Direction: outgoing
    Purpose: Connection to server
    Note: 4661 is the default port of a server. Many server use different ports. Configuring a firewall the remote port again changes to any.

    6) Local Port: any
    Remote Port: 4665
    Protocol: UDP
    Direction: outgoing
    Purpose: Source asking on servers
    Note: Servers using the default port 4661 TCP (see #5) automatically set their port for source asking to 4665 UDP. If a server uses a different port in #5 the corresponding UDP port is set to [Connection Port + 4]. For firewalls the remote port here is any.

    Everquest
    Also see: http://everquest.station.sony.com/support/connection/firewall_proxy_information.jsp
    IN TCP 1024 7000
    IN UDP 1024 6000

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    F-16
    IN UDP 3862
    IN UDP 3863

    F-22 Lightning 3
    IN UDP 3875
    IN UDP 4533
    IN UDP 4534
    IN UDP 4660 - 4670 (for VON)

    F-22 Raptor
    IN UDP 3874, 3875

    Fighter Ace II
    IN TCP 50000 - 50100
    IN UDP 50000 - 50100

    for DX play also open these ports:
    IN TCP 47624
    IN TCP 2300 - 2400
    IN UDP 2300 - 2400

    FW1VPN
    OUT UDP 259

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    Ghost Recon/Ghost Recon Desert Siege
    IN TCP and UDP 2346
    IN TCP and UDP 2347
    IN TCP and UDP 2348
    OUT TCP and UDP 2346
    OUT TCP and UDP 2347
    OUT TCP and UDP 2348

    GNUtella
    IN TCP 6346
    IN UDP 6346

    Go2Call
    IN UDP 2090 2091
    IN TCP 2090

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    Half Life Server
    IN UDP 27015

    Half Life
    IN UDP 6003
    IN UDP 7002
    IN UDP 27010
    IN UDP 27015
    IN UDP 27025

    Heretic II Server
    IN TCP 28910

    Hexen II
    Each computer hosting Hexen II must use a different port number starting at 26900 and incrementing by 1.
    IN UDP 26900 (for first player)

    Hotline Server
    IN TCP 5500 - 5503
    IN UDP 5499
    The TCP Ports enabled are 5500 - 5503

    If you change the default port you must enable the 3 following ports, e.g. if you choose 4000 you must also enable 4001 – 4003.

    The UDP port enabled 5499 is required only if you want to list your server on a tracker.

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    ICQ

    ICQ should work through a 2602, 2614, or 2623 router, without a firewall enabled, without configuration.

    To configure ICQ to work through a firewall, see this ICQ KB Article:
    http://www.icq.com/icqtour/firewall/netadmin.html.

    If this does not work, the only solution to this issue that we are aware of at this time is to set up the other PC as a DMZ host. Please see [Related Articles] in the right-hand frame for further information.

    ICU 2 (aka icu2/icuii/ICUII) Client
    OUT TCP 2019
    IN TCP 2000 2038
    IN TCP 2050 2051
    IN TCP 2069
    IN TCP 2085
    IN TCP 3010 3030
    OUT TCP 2000 2038
    OUT TCP 2050 2051
    OUT TCP 2069
    OUT TCP 2085
    OUT TCP 3010 3030

    ICU2 Client (v.4xx)
    IN TCP 1024 - 5000
    IN TCP 2000 - 2038
    IN TCP 2050 - 2051
    IN TCP 2069
    IN TCP 2085
    IN TCP 3010 - 3030
    IN TCP 6700 - 6702
    IN TCP 6880
    IN UDP 12000 - 16090

    Internet Phone
    OUT UDP 22555

    IStreamVideo2HP
    IN TCP 8076 - 8077
    IN UDP 8076 - 8077

    Ivisit
    IN UDP 9943
    IN UDP 56768

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    KALI
    Each computer using KALI must use a different port number, starting at 2213 and incrementing by 1.
    IN UDP 2213 (for first player)
    IN UDP 6666

    KaZaA
    IN TCP 1214

    Kohan Immortal Sovereigns
    This allows you to host a Kohan game and have it show
    up on Gamespy, otherwise no one will be able to see your
    game outside of your LAN. Only the ICS server can host
    games and have them appear.
    IN UDP 3855
    IN UDP 17437
    IN TCP 3855
    IN TCP 17437

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    Laplink Host
    IN TCP 1547

    LIVvE
    (Pager file-send only)
    IN UDP 8999

    Lotus Notes Server
    IN TCP 1352

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    Mig 29
    IN UDP 3862
    IN UDP 3863

    mIRC Chat
    IN TCP 6660 - 6669

    mIRC DCC / IRC DCC
    Also see: http://www.mirc.co.uk/help/proxies.html
    IN TCP 1024 - 5000

    mIRC IDENT
    IN UDP 113

    Motorhead Server
    IN UDP 16000
    IN TCP 16000
    IN TCP 16010 - 16030
    IN UDP 16010 - 16030
    The ports 16010-16030 are examples; you must specify client ports so that Motorhead does not assign client ports randomly.

    MSN Game Zone
    Also see: http://support.microsoft.com/support/kb/articles/q159/0/31.asp
    and for DX http://support.microsoft.com/support/kb/articles/Q240/4/29.ASP
    IN TCP 6667
    IN TCP 28800 - 29000
    for DX play also open these ports:
    IN TCP 47624
    IN TCP 2300 - 2400
    IN UDP 2300 - 2400

    MSN Messenger
    IN TCP 6891 - 6900
    IN TCP 1863
    IN UDP 1863
    IN UDP 5190
    IN UDP 6901
    IN TCP 6901

    Myth, Myth II Server
    IN TCP 3453

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    Napster
    OUT TCP 6699
    IN TCP 6699

    Need for Speed - Porche
    IN UDP 9442

    Need for Speed 3- Hot Pursuit
    IN TCP 1030

    Net2Phone
    OUT UDP 6801
    IN UDP 6801
    One additional UDP and one TCP port in the range of 1 to 30000 must be mapped, e.g. 6802 and 6803. These ports must be mapped in your firewall, then set in the Net2Phone client as follows:
    1) Click on Net2Phone's "Menu" button.
    2) Select "Preferences".
    3) Click on the "Network" tab.
    4) Enter 6802 for the Client TCP Port.
    5) Enter 6803 for the Client UDP Port.

    NetMeeting 2.0, 3.0
    also Intel Video Phone, H.323 compliant video players

    Microsoft NetMeeting will not work behind a NAT firewall because its audio feature requires dynamic ports. There are two ways to overcome this:

    1. To use NetMeeting without audio, open all the ports for these triggers: Triggers = 389, 522, 1503, 1024, 1720, 1731 Incoming ports (the same for all triggers) = 1-64535.
    2. To use NetMeeting with audio, put your NetMeeting PC into a DMZ, which will open all TCP ports. (When the NetMeeting call is made, the program randomly picks one of the ports within the range of 1,024 - 65,535.)

    Note: The DMZ function is incompatible with Virtual Server, and opens that PC to certain security risks. See the Related Article (at right) for further information on DMZs.

    Basic Port Info

    OUT TCP 1720
    IN UDP 1024 65534 [use H.323 protocol if available]
    OUT UDP 1024 65534 [use H.323 protocol if available]
    IN TCP 1024 1502 [use H.323 protocol if available]
    OUT TCP 1024 1502 [use H.323 protocol if available]
    IN TCP 1504 1730 [use H.323 protocol if available]
    OUT TCP 1504 1730 [use H.323 protocol if available]
    IN TCP 1732 65534 [use H.323 protocol if available]
    OUT TCP 1732 65534 [use H.323 protocol if available]
    OUT TCP 1503 1503
    OUT TCP 1731 1731
    IN TCP 1503 1503
    IN TCP 1731 1731

    NTP (Network Time Protocol)
    OUT UDP 123
    IN UDP 123

    Neverwinter Nights

    Note: The following instructions are from the Neverwinter Nights Technical FAQ

    If you are trying to play through a firewall of some sort, here is some information for you to help you get connected. Neverwinter Nights uses UDP, not TCP for its connections. If you think that your firewall is preventing you from connecting to the game servers, please make sure that the following ports are open:

    Ports 5120 through 5300
    Port 6500
    Port 27900
    Port 28900

    In addition to opening the ports listed above, you may need to allow incoming connections on the port you are running your server on (5121 by default) and forward those connections to the computer running the server.

    If your server does not appear on the GameSpy game list:

    • Verify that it is does not appear for other users. It may not be appearing for you because your game is published by your external IP address, this address may not be valid from inside your firewall.
    • Verify that the server is accessible from the Internet, have a friend Direct Connect using your external IP address (ie not 127.0.0.1 or 192.168.*.*, these are local addresses).
    • If you are starting your module from the command line of the Windows or Linux dedicated server, try starting it from within the application.
    • If your module is very large or contains very large areas, try breaking it up into smaller pieces.
    • If you are wanting to make sure that your NAT is set up to allow the game to play here are some details.

    Outgoing packets

    Source port: 5120-5129
    Destination port: 5121-5300

    Incoming packets

    Source port: 5121-5300
    Destination port: 5120-5129

    On the Game Client side, here are some changes to make things go better. Go to your nwnplayer.ini file in your Neverwinter Nights install directory, and find the following section:

    [Profile]
    Client Port=XXXX

    Our suggestion is to change XXXX to 5120.

    Note: This information is from Bioware, not Efficient Networks, and is presented here simply as a courtesy to our customers; we do not provide technical support for Neverwinter Nights.

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    Operation FlashPoint
    TCP 47624 ~ 47624
    TCP 2234 ~ 2234
    BOTH 6073 ~ 6073

    Outlaws
    IN UDP 5310
    IN TCP 5310

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    Pal Talk
    Also see: http://www.paltalk.com/paltalk/support/network/index.htm
    IN UDP 2090 [voice]
    IN UDP 2091 [control stream]
    IN TCP 2090 [file transfer]
    IN TCP 2091 [video listening]
    IN TCP 2095 [file transfer- older versions]
    OUT TCP 5001 - 50015 [text messaging]
    OUT TCP 8200 - 8700 [firewall / network mode group voice]
    OUT UDP 8200 - 8700 [firewall / network mode group voice]
    OUT UDP 1025 - 2500 [outbound voice & control stream (user configurable)]

    The last 2 UDP outbound ports are usually set in pairs. 1024 - 1025, 1026 - 1027, etc. Most users never have to set these lower two ports. They are dynamically assigned if you leave the lower two boxes set to 0's on the 'paltalk port settings' tab.
    Outbound ports are usually not an issue but are listed here for network users who may need to manually configure for a proxy or NAT server or other hardware device.

    PCAnywhere (host on your LAN)
    IN TCP 5631
    IN UDP 5632

    Note: Some DSL providers (e.g. Pacific Bell) restrict the use of remote control software on their network, such as Symantec pcAnywhere, for security reasons. Please contact your ISP to address this issue.

    PhoneFree
    IN UDP 1034 - 1035
    IN UDP 9900 - 9901
    IN TCP 1034 - 1035
    IN TCP 2644
    IN TCP 8000
    This Mapping is needed to hear the audio from the incoming party, outgoing audio will work without it. According to PhoneFree the ports you need open are:
    8000 TCP For Server access
    1034 UDP Voice in/out
    1035 TCP Voice in/out
    2644 TCP Personal Communication Center
    Users have also reported that:
    (a) Port range 9900-9901 UDP is also needed but not mentioned at PhoneFree support.
    (b) Shut off other firewalls
    (c) To make PC-TO-PHONE calls only UDP port 9900 must be opened

    Polycom ViaVideo H.323
    IN TCP 3230 - 3235
    IN UDP 3230 - 3235
    Also enable on ViaVideo (under H.323 QoS) 'Use Fixed Ports' 3230-3235 TCP & UDP.

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    Quake 3
    Each computer playing Quake 3 must use a different port number starting at 27660 and incrementing by 1. You'll also need to do the following:
    1. Right click on the Q III icon
    2. Choose "Properties"
    3. In the Target field you'll see a line like "C:\Program Files\Quake III Arena\quake3.exe"
    4. Add the Quake III net_port command to specify a unique communication port for each system. The complete field should look like this: "C:\Program Files\Quake III Arena\quake3.exe" +set net_port 27660
    5. Click OK.
    6. Repeat for each system behind the NAT, adding one to the net_port selected (27660,27661,27662)
    IN UDP 27660 (for first player)

    Quake 2 (Client and Server)
    IN UDP 27910

    Quicken
    Issues with Quicken vary widely and are not typically router port-related. For step-by-step troubleshooting help for specific Quicken error codes, go to: Quicken OL Error Troubleshooting. See Related Articles (at right) for help with router/print server issues.

    QuickTime 4 Client
    OUT TCP 554
    IN UDP 6970 - 32000

    QuickTime 4 Server
    IN TCP 6970
    IN UDP 6970 - 7000

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    RAdmin (Fama Tech)
    IN TCP 4899

    Rainbow Six (Client and Server)
    OUT TCP 2346
    IN TCP 2346

    RealAudio on Port 554
    OUT TCP 554
    IN UDP 6970 - 32000

    RealAudio on Port 7070
    OUT TCP 7070
    IN UDP 6970 - 7170

    Remote Anything
    Also see: http://remote-anything.com/prod_remote_faq.htm
    IN TCP 3999 - 4000
    IN UDP 3996 - 3998

    Remotely AnyWhere
    IN TCP 2000

    Remotely Possible Server
    IN TCP 799

    Roger Wilco
    Also see: http://www.rogerwilco.com/support/rw/firewalls.html
    IN TCP 3782
    IN UDP 3782
    IN UDP 3783 [only needed for base station]

    Rogue Spear
    OUT TCP 2346
    IN TCP 2346

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    Shiva VPN
    (set the mobile option in the Shiva VPN client software to be your public IP address)
    OUT UDP 2233
    IN UDP 2233

    ShoutCast Server
    IN TCP 8000 - 8005

    Soldier of Fortune
    IN UDP 28910 - 28915

    SOCOM: U.S. Navy Seals
    UDP Ports 6000 - 6999
    For further information, please see Playstation SOCOM Support FAQ

    Speak Freely
    IN UDP 2074 - 2076

    StarCraft
    IN UDP 6112

    Starfleet Command
    IN TCP 2300 - 2400
    IN TCP 47624
    IN UDP 2300 - 2400
    IN UDP 47624

    SWAT 3
    IN TCP 16639
    IN UDP 16638

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    Timbuktu Pro
    IN TCP 407
    IN TCP 1417 - 1420
    IN UDP 407
    IN UDP 1417 - 1420

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    Ultima
    IN TCP 5001-5010 Game
    IN TCP 7775-7777 Login
    IN TCP 8888 Patch
    IN TCP 8800-8900 UO Messenger
    IN TCP 9999 Patch
    IN TCP 7875 UOMonitor
    Port 7875 is not used by the game, but by UOMonitor, which many players use to monitor server status.

    Unreal Tournament Server
    IN UDP 7777 (default gameplay port)
    IN UDP 7778 (server query port
    IN UDP 7779+
    Note: UDP 7779+ are allocated dynamically for each helper UdpLink objects, including UdpServerUplink objects. Try starting with 7779-7781 and add ports if needed.
    IN UDP 27900 (Server query, if master server uplink is enabled. Some master servers use other ports, like 27500)
    IN TCP 8080
    Note: Port 8080 is for UT Server Admin. In the [UWeb.WebServer] section of the server.ini file, set the ListenPort to 8080 (to match the mapped port above) and ServerName to the IP assigned to the router from your ISP.

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    Virtual Network Computing (VNC)
    Also see: http://www.uk.research.att.com/vnc
    IN TCP 5500
    IN TCP 5800
    IN TCP 5900

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    Warcraft (via Blizzard.net)
    IN UDP 6112
    IN TCP 6112
    OUT UDP 6112
    OUT TCP 6112
    + DHCP should be enabled

    Westwood Online - C&C Tiberian Sun & Dune 2000
    Note: Westwood Online supports only one user per public IP address at any given time. Apprule courtesy of Quantus' World
    OUT TCP 4000
    IN TCP 4000
    IN UDP 1140 1234
    IN TCP 1140 1234
    OUT UDP 1140 1234
    OUT TCP 1140 1234

    Windows Media Player
    Windows Media Player issues can have several variables which cannot be adequately addressed in this article. Please see Windows Media Services: Troubleshooting Basic Network Connectivity and Windows Media Services 4.1 Firewall Information (covers Windows Media Player 9) for detailed information.

    Windows 2000 Terminal Server
    IN TCP 3389
    IN UDP 3389

    WinMX
    Please visit http://homepage.ntlworld.com/j.buchanan/winmx/firewalls.html.

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    Yahoo! Messenger Chat
    IN TCP 5000 - 5001

    Yahoo! Messenger Phone
    IN UDP 5055

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    ZNES
    IN UDP 7845 [Use Quake Translation if you can set it]


  • Further Information
    See [Related Articles] in the right-hand frame of this article.